﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.U2D;
using UnityEngine.Tilemaps;
#if UNITY_EDITOR
using UnityEditor;
#endif

[CreateAssetMenu]
public class TileData : ScriptableObject//Tile
{
    public TileBase[] tiles;//存放对应瓦片资源

    public MyColors.MyColor color=MyColors.GREEN;



}


